P = 0.00.00.0
0.0 km/h · 0.0 mph
Duf = 0.000
W A S D Move · Shift Sprint
T Call recon truck · H Call helicopter · E Enter / Exit · L Lights
Mouse Look · M Full map · G Holo compass · Esc Main menu
1 Empty stage · 2 Clay · 3 Final · V Next layer · Shift+V Previous
A procedural field expedition

A world written in mathematics.

Every ridge, river and forest is generated from equations you can read. Fly it, drive it, walk it.

P = [ — — — ] HDG — SUN — LIVE RENDER
The world

Terrain that remembers its equations.

A two-kilometre island raised from fractal noise, carved by a hydraulic-erosion pass, then handed over with the mathematics left visible. Build your own terrain above and the ground rebuilds itself from any z = f(x, y) you can type; Esc in the field brings you back here to change it.

2 kmof procedural coastline
z = f(x, y)rewrite the terrain live
Vlayer-by-layer breakdown
The discovery system

Read the landscape like a function.

Pillar 01

Position

Your location is a vector. The HUD keeps P = [x, y, z] running as you move — coordinates stop being abstract the moment they are yours.

Pillar 02

Slope

The directional derivative Duf rides along with every step, so a hill is never just a hill — it is a gradient you can feel.

Pillar 03

Form

Swap the island for sin(x)cos(y) and watch a textbook surface become weather-worn ground you can land a helicopter on.

Field manual

How the ground is measured.

Everything the world does with your equation, written down. No hidden rescaling of x or y — the only thing the engine decides for you is how tall to draw z.

01 · Domain

A 2 km square, metres 1 : 1

The map is x, y ∈ [−1000, 1000]. One unit of x or y is exactly one metre of ground, so walking 100 m east is Δx = 100. x runs east, y runs north, z is up — the textbook right-handed set, and the HUD prints P = [x, y, z] in it.

02 · Edges & sea

Land inside, water outside

The square is always dry: the lowest point of the graph is parked 10 m above sea level, so nothing inside can flood — no crater lakes in a paraboloid. Beyond the four sides a short rim drops to the sea floor. You cannot walk, drive or fly past the sides.

03 · Vertical scale

z is re-labelled, never reshaped

If the graph's natural relief already reads as terrain (60 – 400 m), z is drawn 1 : 1. Otherwise the whole z axis is multiplied by one round factor — 1, 2 or 5 × 10k — so the relief comes out near 220 m: x² + y² gets z : 1 = 0.0001 m, a shallow plane gets 1 = 1 m. The factor is printed under the equation and the HUD reports z in the function's own units, not in metres.

04 · Undefined

No value, no hill

Where f has no real value — √ of a negative, division by zero, log of zero — the ground is the flat plane z = 0. Cobb–Douglas therefore rises only in the first quadrant and the other three are level fields at z = 0.

05 · Reading the HUD

Position, slope, direction

P = [x, y, z] is your place on the graph. Duf is the directional derivative along the way you are facing — the slope you are about to feel — computed from the same function that built the ground. The compass reads θ in radians, 0 at east, counter-clockwise, exactly as on paper.

06 · Grammar

What the equation field accepts

+ − × ÷ ^ with ^ right-associative, unary minus, parentheses and implicit products (2x, sin(x)cos(y)). Functions: sin cos tan exp ln log sqrt abs min max; constants pi e. A fresh visit always opens on the island; add ?f=x^2-y^2 to the address to open straight onto that graph. The ground is shaped here only — press Esc in the field to come back and change it.

Controls

W A S D move · Shift sprint · Space jump · Mouse look · T call the recon truck · H call the helicopter · E enter / exit · M full map · G holo compass · 1 2 3 / V render layers · Esc back to this page

The island is already waiting.

It has been rendering live behind this page since you arrived. Go down and touch the ground.

Open World Discover
Waking the world
An Another Angle field expedition